![]() Rule of thumb, always try to expand the national ideas because it stacks more. Exceptions are nations with great military ideas like prussia. Usually you will be starved for manpower and in the end the zuta principle still applies most of the time more stuff >less stuff. For Ideas id advise you to take quantity over quality as a rule of thumb. ![]() On the other hand try to force opponent army into river crossings if you have a leader with high manouver skills After 1600 cannons get the damage dealers and therefore you want to have leaders with high fire skills. Whoever gets into a region first has the defenders advantage and the opposing army gets the penalty ( exceptions are forts) Try to avoid river crossings if you have a leader with inferiour manouver skill than your opponent as it will result in a -1 penalty. On the other always fight in mountain regions if your army gets there first. Basically if you roll a 7 you only get a 5 in mountain regions. Mountain and hill/ marsh regions give a -2 / -1 penalty on all combat phases. Never fight in mountain regions unless you have a fort there. You cna lose battles even when you actually kill more units than your opponent simply because your moral is low and your units start routing faster. MOral is more important than discipline until roughly 1600. Both are related since cav deals most shock value the more cav you have the better a high shock skill leader is. Shock is similarly to cavarly the most important skill until like mil tehc 12/ 15. Always take the general with the highest shock skill. ![]() Cavarly is far better than infantry until like mil tech 12. Rule of thumb, have as much cavalry as possible but never more than 40 % of your stack. All other things just contribute to those values. ( the value beyond moral), discipline, general skill, unit composition. ![]() When you fight armys following things do matter. ![]()
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